Still working on the DE Techniques, the third term project. Have made some progress with designing the environment but the fluids are still making trouble! It’s a bit tricky to make them float up!
Global Illumination is such a magical light! although on its own it can never really deliver a complete result but the level of the reality that it brings into the scene is fascinating!
Fluids is one of the areas that I’ve never dared to touch in 3D! so deciding to do it for my project was a bit of a gamble which I have to wait and see how it plans out. Getting started with fluids in Houdini is pretty simple, but then making it look good and real is the challenge. My first test looked ok enough to make me optimistic to carry on with my idea, the idea that was cut down by the course leader! Apparently he likes doing that! what he doesn’t realize is after he does that it’s not my idea anymore!
Adding fluids (Particle Fluids) is really easy in Houdini and can be easily done via the Particle Fluids tab in shelf menu. It can be generated from a geometry or emitted from a source. In the following video you can see how a simple fluids effect is made using the Emit Particle Fluids and a static object.
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